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Wow, what a weekend. It went so fast! Settlement went through so we got to move into our house! That was awesome... I spent all weekend with April moving stuff, building things, installing window curtains and blinds, and just spending a lot of time with her. She's such an incredible person. She makes me lunch, takes care of me, and puts up with me... hahah... and putting up with me is no simple task. Moving in felt good, although my body hasn't moved that much in a long time. Family issues are still creeping up, even after we've moved in. I want to say that they will subside, but while I believe some problems will go away, I fear that others will arise. We'll see, and we'll deal with them as they come.

Work today is another bland day. No one is in the office because they all flew out to Wisconson or something for a client introduction. But, I did however find an IGDA forum posting by Day1Studios indicating that they were hiring. Although it seems like my first two e-mail attempts have failed to generate any inkling of interest, I posted there with my contact info and a link to my portfolio in hopes that it soon will. I was talking with April again about my career choices, and I really feel like game development is where I want to be. While I don't want it to encompass my life, I want to enjoy my job and want to go to work every morning. Nothing sucks more than having to wake up at 7:30am and drag yourself to work knowning that you'll be a wasted lump of mass in a chair for 9 hours. I've also discovered that this job was pretty decieving. I was all excited about being a programmer, which was awesome! But there is no math, not much coding, and it's pretty much all business logic and database code. That is what I call IT. Information Technology... the major I was not in for a reason. The reason I didn't like IT was because of the tightly integrated business. I want to code math, procedural things, algorithms, physics, and graphics! Things that CS majors really want to do! But here, I can't. There is little opportunity for me to grow into what I want to do. And that is why I've been trying so hard to get into game development.

My entire life has been affected by hatred for this job, but I need to start looking at things more positively and get back to writing this functional spec and those reports that I've put off for so long.