In lieu of doing work today, I found a lot of really good MMO articles that I want to post for memory.
In an interview with Mythic's co-founder Mark Jacobs, he says this about his standpoint on whether or not the game he is developing will be number one: "We’re going to make a great game, and we’re going to see how it shakes out.” And if we’re number one, we’ve earned it, and if we’re number two, we’ve earned it. And if we flop, we’ve earned it. It’s up to us." I think this is a really profound statement and I couldn't agree more. Game design, as much of a business as it has become, should not be about creating the number 1 seller. Becoming a fan-favorite just happens and the quality of the game design should be persued over how much the game will sell for.
Ok, so I only posted 1... I got tired and have to get back to work, hah.
In an interview with Mythic's co-founder Mark Jacobs, he says this about his standpoint on whether or not the game he is developing will be number one: "We’re going to make a great game, and we’re going to see how it shakes out.” And if we’re number one, we’ve earned it, and if we’re number two, we’ve earned it. And if we flop, we’ve earned it. It’s up to us." I think this is a really profound statement and I couldn't agree more. Game design, as much of a business as it has become, should not be about creating the number 1 seller. Becoming a fan-favorite just happens and the quality of the game design should be persued over how much the game will sell for.
Ok, so I only posted 1... I got tired and have to get back to work, hah.